![]() Fast Travel Point, map entrance, map exit) and not at the last checkpoint (mid map). However, exiting and returning to a game (starting a new play session) will place your character all the way back at the last hit Travel location (i.e. Return ammo according to previous save (except grenades and rocket launcher ammo are not restored).Cost a proportional amount of your money.During a play session, anytime your character dies, he or she will respawn at the last checkpoint. partial completion of an objective, talking to NPC, accepting mission rewards)Īny time you hit a checkpoint, a light blue vault symbol will appear in the top right-hand corner of screen. However, all missions are acceptable and redeemable by end of the storyline.Īny time character completes one of the following, the game and character is saved and updated: Note: Certain missions may become temporarily unavailable for acceptance or turn-in when certain NPCs are made unavailable due to main storyline. Rejecting the mission will still make the mission available for future acceptance. To view optional mission card, interact with NPC. ![]() In playthroughs where game scales to character level, accepting a mission at a lower level will grant the reward at that lower level, even if the mission is completed much later at a higher level. Key Point: ALL mission levels are scaled to proper level at the time the mission was accepted, NOT at the time the mission is turned in. Not yet accepted mission cards do change (update) with characters.Already accepted mission cards are static and do not change even with character level changes.Mission cards display the level of the mission as well as the mission reward: All completed missions ready for turn-in are marked with green (?) on minimap and above NPCs’ heads. Clicking on a particular mission in mission log will set selected mission to currently active. Missions are sortable by different requirements by clicking on the top left toggle of the menu. ![]() Already accepted missions are located in the mission log and may be viewed and selected in menu. side missions) are all marked with a yellow (!) sign on minimap and above Non-Player Characters’ (NPCs’) heads.
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